![]() If you still don't get what I am saying, I understand.this is a concept most people probably don't bother to look into. ![]() ![]() What happens in these bigger titles is when you go from arms down at your side and standing still TO moving forward.your arms begin smoothly move into their rhythm rather than an abrupt JERK from being at their side to up and moving. How would I apply that "flow" or smoothness that bigger game titles such as GTA 5 and LIMBO have when transitioning through different animation cycles? What I mean is when I begin to start walking in these games.I don't go STRAIGHT from my arms being down at my side (idle sprites) to moving up and down rapidly (walking sprites).it just isn't natural. ![]()
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